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	<title>Comments on: Unreal City, Portfolio Edition</title>
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	<link>http://graememitchell.com/blog/unreal-city-portfolio-edition</link>
	<description>a photographer's footnotes, disjecta membra, et al.</description>
	<lastBuildDate>Sat, 04 Sep 2010 23:10:34 +0000</lastBuildDate>
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		<title>By: Hamish</title>
		<link>http://graememitchell.com/blog/unreal-city-portfolio-edition/comment-page-1#comment-17507</link>
		<dc:creator>Hamish</dc:creator>
		<pubDate>Mon, 18 Jan 2010 06:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://graememitchell.com/blog/?p=4560#comment-17507</guid>
		<description>man id love to get my hands on this someday and I will when i make my way to NY , but for now i am moving to Melbourne about to begin university. My own journey about to begin.</description>
		<content:encoded><![CDATA[<p>man id love to get my hands on this someday and I will when i make my way to NY , but for now i am moving to Melbourne about to begin university. My own journey about to begin.</p>
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	<item>
		<title>By: admin</title>
		<link>http://graememitchell.com/blog/unreal-city-portfolio-edition/comment-page-1#comment-16732</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 24 Dec 2009 14:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://graememitchell.com/blog/?p=4560#comment-16732</guid>
		<description>Update: the first two in the edition are spoken for now.  That leaves two more.</description>
		<content:encoded><![CDATA[<p>Update: the first two in the edition are spoken for now.  That leaves two more.</p>
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		<title>By: prince</title>
		<link>http://graememitchell.com/blog/unreal-city-portfolio-edition/comment-page-1#comment-16698</link>
		<dc:creator>prince</dc:creator>
		<pubDate>Tue, 22 Dec 2009 23:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://graememitchell.com/blog/?p=4560#comment-16698</guid>
		<description>Gorgeous!  I want to see one in person, even though I probably can&#039;t afford it.</description>
		<content:encoded><![CDATA[<p>Gorgeous!  I want to see one in person, even though I probably can&#8217;t afford it.</p>
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	<item>
		<title>By: admin</title>
		<link>http://graememitchell.com/blog/unreal-city-portfolio-edition/comment-page-1#comment-16694</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 22 Dec 2009 18:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://graememitchell.com/blog/?p=4560#comment-16694</guid>
		<description>Oh, and: the first of this edition has been spoken for, but there are three remaining.  Send me an email if you want pricing info.  Or I will consider trade for film, c-stands, camera gear, other photo farming equipment, plane tickets, etc etc.</description>
		<content:encoded><![CDATA[<p>Oh, and: the first of this edition has been spoken for, but there are three remaining.  Send me an email if you want pricing info.  Or I will consider trade for film, c-stands, camera gear, other photo farming equipment, plane tickets, etc etc.</p>
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		<title>By: admin</title>
		<link>http://graememitchell.com/blog/unreal-city-portfolio-edition/comment-page-1#comment-16676</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 21 Dec 2009 16:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://graememitchell.com/blog/?p=4560#comment-16676</guid>
		<description>Thanks, Manny.  

I chose not to have any of the pictures face each other, so each has it&#039;s own page.  I did this b/c I wanted to let each picture have it&#039;s own room to breathe and exist, so the viewer could approach them one at a time.  But there was also the practical issue that I really wanted to use these albums and firstly, they are 50 pages, and I couldn&#039;t afford to do a 100 print portfolio, and secondly, they have a heavy tissue between each page that would have ruined the diptych effect anyway.  

You are right though: editing and layout is a huge part of this sort of work.</description>
		<content:encoded><![CDATA[<p>Thanks, Manny.  </p>
<p>I chose not to have any of the pictures face each other, so each has it&#8217;s own page.  I did this b/c I wanted to let each picture have it&#8217;s own room to breathe and exist, so the viewer could approach them one at a time.  But there was also the practical issue that I really wanted to use these albums and firstly, they are 50 pages, and I couldn&#8217;t afford to do a 100 print portfolio, and secondly, they have a heavy tissue between each page that would have ruined the diptych effect anyway.  </p>
<p>You are right though: editing and layout is a huge part of this sort of work.</p>
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		<title>By: Manny</title>
		<link>http://graememitchell.com/blog/unreal-city-portfolio-edition/comment-page-1#comment-16675</link>
		<dc:creator>Manny</dc:creator>
		<pubDate>Mon, 21 Dec 2009 16:13:28 +0000</pubDate>
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		<description>Graeme,

It looks fantastic.  

Do any of the images face each other?  I ask because this is always such a difficult aspect of making a sequence.  Some times two photos are more than the sum of their parts, other times they distract from each other.  I end up making selects just to complement a photo.

Thanks!</description>
		<content:encoded><![CDATA[<p>Graeme,</p>
<p>It looks fantastic.  </p>
<p>Do any of the images face each other?  I ask because this is always such a difficult aspect of making a sequence.  Some times two photos are more than the sum of their parts, other times they distract from each other.  I end up making selects just to complement a photo.</p>
<p>Thanks!</p>
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